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MODULE 15 · Wellbeing, Community & Thinking Skills

Scenario Missions & Role-Play

Learners integrate knowledge through fictional, low-risk simulations with structured roles, debriefs and family or classroom discussion.

Wellbeing, Community & Thinking Skills
10 missions≈ 5 hours total
Scenario SpecialistModule badge
8–15Core learner range
Guided practiceSupervision varies by mission

Why this matters

Mission Control combines several previously learned skills into a tabletop scenario with changing information and a structured debrief.

Key vocabulary

Each mission introduces its own vocabulary through examples, scenarios and knowledge checks.

Learning outcomes

  1. explain the module's core vocabulary;
  2. recognise common risks and uncertainties;
  3. compare at least two response options;
  4. select proportionate, lawful and ethical actions;
  5. identify when adult or professional help is needed;
  6. complete a safe practical or paper-based activity;
  7. communicate a decision clearly;
  8. reflect on a mistake without shame;
  9. transfer the skill to home, online or community life; and
  10. complete a capstone scenario.

Mission map

Complete missions in order for the clearest progression.

15.01

Introduction to Scenario-Based Learning

This mission helps learners understand the purpose of role-play and simulation: to practice real-life skills in a safe environment, learn basic rules: respect, staying in character, and learning from mistakes and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.02

Urban Blackout Basics

This mission helps learners introduce the concept of a citywide power outage, brainstorm initial actions and priorities when electricity fails (lighting, communication, safety) and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.03

Navigating Without Digital Tools

This mission helps learners practice finding directions, communicating, and problem-solving without phones or internet, learn to use maps, landmarks, and basic signaling methods and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.04

Community-Building Exercise – Emergency Shelter

This mission helps learners simulate organizing a makeshift shelter in a safe indoor area, practice assigning roles (food manager, medic, scout) and planning resource use and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.05

Food Cooperative Simulation

This mission helps learners organize a small "food cooperative" to share and manage limited food supplies, practice fair distribution, rationing, and deciding how to replenish stocks and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.06

Negotiation & Trade Exercises

This mission helps learners practice trading items or services when money is useless, learn to negotiate fairly, respect others' needs, and find mutually beneficial solutions and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.07

Conflict Resolution in Crisis

This mission helps learners simulate a disagreement within the group (e.g., two people want the same last battery), practice conflict resolution techniques: listening, finding common ground, proposing compromises and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.08

Adapting Shelter & Infrastructure Under Changing Conditions

This mission helps learners introduce a new twist (rainfall, temperature drop, arrival of new group members) and adapt previous shelter or food plans, practice quick re-negotiation and re-planning and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.09

Communication & Signaling Without Tech

This mission helps learners practice sending messages, coordinating meeting times, or warning signals using low-tech means (notes, agreed-upon symbols), strengthen group coordination through creative communication strategies and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
15.10

Integrating Skills & Final Simulation

This mission helps learners combine all learned skills-navigating blackout, setting shelter, food cooperation, trading, conflict resolution-in one complex scenario, reflect on lessons learned and areas of improvement and choose when to pause, involve a trusted adult or follow official guidance. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch

Parent and educator note

Review the supervision indicator before practical activities. Encourage learners to explain their reasoning and treat asking for help as a positive learning outcome.