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MODULE 08 · Systems, Digital & Crisis Readiness

Safe Energy, Repair & Practical Design

Learners investigate low-voltage electricity, energy conservation, certified devices, safe repair and design thinking without open-flame or battery-cell experiments.

Systems, Digital & Crisis Readiness
10 missions≈ 5 hours total
Safe MakerModule badge
8–15Core learner range
Guided practiceSupervision varies by mission

Why this matters

The Academy maker lab must create a useful low-power solution using only certified educational components and a strict safety checklist.

Key vocabulary

Each mission introduces its own vocabulary through examples, scenarios and knowledge checks.

Learning outcomes

  1. explain the module's core vocabulary;
  2. recognise common risks and uncertainties;
  3. compare at least two response options;
  4. select proportionate, lawful and ethical actions;
  5. identify when adult or professional help is needed;
  6. complete a safe practical or paper-based activity;
  7. communicate a decision clearly;
  8. reflect on a mistake without shame;
  9. transfer the skill to home, online or community life; and
  10. complete a capstone scenario.

Mission map

Complete missions in order for the clearest progression.

08.01

Safe Energy Experiments and Boundaries

This mission helps learners identify the boundaries of safe energy experiments, use only low-voltage educational equipment approved by an adult and recognise damaged batteries, mains electricity and open flames as stop conditions. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.02

Basics of Electricity & Circuits

This mission helps learners explain a simple low-voltage circuit using source, path and output, distinguish conductors from insulators in a supervised educational kit and never experiment with mains electricity. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.03

Hand-Crank & Pedal-Powered Generators

This mission helps learners explain how movement can be converted into a small electrical output, observe a sealed hand-crank or pedal demonstration and keep fingers, clothing and hair clear of moving parts. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.04

Simple Solar Hacks

This mission helps learners explain how sunlight can provide heat or electricity, compare certified solar products with classroom models and avoid unsupervised heating, cooking or reflective-fire hazards. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.05

How Batteries Store Energy

This mission helps learners explain at a simple level how a sealed battery stores and releases energy, recognise swelling, heat, damage or leakage as danger signs and never open, puncture, combine or rebuild battery cells. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.06

Efficient LED Lighting and Warmth Planning

This mission helps learners compare certified led lighting options for an outage, plan warmth through clothing, safe heating and official support and reject candles and improvised heaters as child-led solutions. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.07

Temperature Differences and Demonstration Devices

This mission helps learners explain that some devices can use a temperature difference to produce a small voltage, observe only a sealed educational demonstration and avoid hot surfaces, loose wiring and homemade power devices. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.08

Safe Repair, Reuse and Design

This mission helps learners decide whether an item is safe to repair, reuse, recycle or replace, use tools only with adult permission and correct protection and stop when an item is sharp, powered, pressurised or structurally damaged. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.09

Integrating Energy Hacks into a Survival Plan

This mission helps learners select realistic safe energy options for a fictional household, compare reliability, cost and risk and explain why no single device meets every need. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch
08.10

Safety, Maintenance, & Continuous Innovation

This mission helps learners create a safe inspection and maintenance routine for certified equipment, recognise damage and recall warnings and ask a qualified adult before repairs. The aim is confident judgement, not risky independence.

≈ 30 minutesAdult-led for ages 5–7; guided independence for older pathways.
Launch

Parent and educator note

Review the supervision indicator before practical activities. Encourage learners to explain their reasoning and treat asking for help as a positive learning outcome.